- Los Angeles Unified School District
- Professional Learning
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Professional Learning Catalog
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The Instructional Technology Initiative (ITI) is a department within the Division of Instruction that supports all schools interested in future ready instructional practice. The department’s main focus is in providing professional learning opportunities founded on instructional frameworks that leverage technology in purposeful, personalized ways, such as the International Society for Technology in Education (ISTE) Standards. As a result of the ITI’s task force work, the ISTE Standards for Students were formally adopted by the District in June 2016, making L.A. Unified the first school district in the nation to do so. Key efforts supported by ITI include digital citizenship, computer science, and the dissemination and integration of the ISTE Standards.
To support ITI’s key efforts, the ITI team has designed various models of professional learning opportunities that are both rigorous and robust, leveraging research-based frameworks such as the ISTE Standards and the K12 Computer Science Framework.
To meet all learners where they are in their learning, ITI developed all professional learning sessions grounded in the ADKAR Prosci Change Management Model. For example, ITI offers individual learning sessions, such as the future ready Learning Foundations, the suite of ISTE Standards for Students sessions, and our Creative and Physical Computing offerings. Other sessions provide opportunities for learning together through a cohort-based approach, such as the Instructional Leadership Cohort or our Practitioner Schools model designed to build capacity as a school community.In every model of support, participants are empowered to embrace learning through a variety of entry points, all the while unpacking the ISTE Standards in meaningful ways. Our professional learning sessions are in alignment with the District’s 2022-2026 Strategic Plan to advance academic excellence by prioritizing and focusing on consistent implementation of high-quality instruction to improve student outcomes.For all of our offerings, see our ITI Professional Learning Catalog
To register for an ITI professional learning session, please visit MyPLN
Future Ready Learning Foundations

(2-hours synchronous)

(2-hours synchronous)

(2-hour synchronous | 2-hour asynchronous).







Digital Citizenship

OBJECTIVE(s): Students will learn that a persons digital self is their digital record and online persona that together represent personal perspective, attitudes, behaviors, beliefs, and values.
- Students will learn that digital interactors are ethical and empathetic digital communicators and collaborators.
- Students will learn to be positive digital agents, who are proactive, informed activators/architects with technology as they explore, discuss, and advance digital, social and civic actions that contribute to the public good.

Computer Science

(2-hours synchronous)

(2-hours synchronous | 2-hours asynchronous)

(These 3 sessions will be 2-hours synchronous)


(2-hours synchronous | 2-hours asynchronous)

(2-hours synchronous)

(These 3 sessions will be 2-hours synchronous)

(These 3 sessions will be 2-hours synchronous)

(2-hours synchronous)

(2-hours synchronous)

(2-hours synchronous | 2-hours asynchronous)

(2-hours synchronous | 2-hours asynchronous)

(2-hours synchronous | 2-hours asynchronous)

(2-hours synchronous)

This 3-Part course will provide learners opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable future ready skills skills in a whole new way. Through sets of tutorials and game features, Minecraft Education provides endless opportunities for exploration and storytelling while building critical future ready skills like collaboration, creative problem solving and digital citizenship.
This will be a 3-part course, 6 hours synchronous and 6 hours asynchronous, progressing from introductory to advanced. It is recommended that you have attended ITI Spark Your Creativity Through Game-Based Learning with Minecraft Education prior to enrolling in this course. This session is available for 12 salary hours.
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Part 1: An Introduction to Game-Based Learning with Minecraft Education - Learners will build foundational understanding of game-based learning, develop navigation skills, and have hands-on experiences with Minecraft Education features integrating standards-based activities.
(2-hours synchronous | 2-hours asynchronous)
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Part 2: Game-Based Learning with Minecraft Education - Customizing and Designing Lessons - Learners will customize existing content in Minecraft worlds for increased engagement, differentiation, and student autonomy within the virtual learning environment.
(2-hours synchronous | 2-hours asynchronous)
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Part 3: Game-Based Learning with Minecraft Education - Getting Creative with Code Builder - Learners will explore code builder activities that can be leveraged to promote computational thinking and problem solving through thematic game-based activities.
(2-hours synchronous | 2-hours asynchronous)

This will be a 3-part course, 6 hours synchronous and 6 hours asynchronous, progressing from introductory to advanced.
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Part 1: Introducing Artificial Intelligence - Learners will gain an understanding of Artificial Intelligence (AI), engage in activities to introduce AI concepts and reflect on the implications of Artificial Intelligence in regards to ethics, access and equity for all.
(2 hours synchronous | 2 hours asynchronous)
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Part 2: Exploring Artificial Intelligence - Learners will explore and integrate artificial intelligence (AI) in K-12 education.
(2 hours synchronous | 2 hours asynchronous)
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Part 3: Teaching Artificial Intelligence - Learners will explore dynamic media products within a simulated learning environment, deep dive into the impacts of applications, and plan for the classroom integration of AI and how resources may be curated. Based on the concepts of ethics, access, and equity learned in the first session, we will build upon these foundational practices defined by ISTE and various learning platforms.
(2 hours synchronous | 2 hours asynchronous)
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Part 4: Experiential Learning in the Metaverse - Learners will focus on implications of emerging technologies in PK-12 classrooms such as the Internet of Things (IoT), Virtual Reality (VR), Metaverse and Non-Fungible Tokens (NFTs).
(4 hours synchronous)

(2-hours synchronous)

(These 3 sessions will be 2-hours synchronous)
Secondary Computer Science

(4 hours synchronous | 2-hours asynchronous)

(4 hours synchronous | 2-hours asynchronous)

(4 hours synchronous | 2 hours asynchronous)

(4 hours synchronous | 2-hours asynchronous)
Computer Science Cadre

Education Leader Network
ITI is encouraging interested administrators to apply and become part of the ITI Education Leaders Network (ELN). These sessions are for administrators who share a common interest in cultivating their leadership skills around future ready learning. Administrators will receive the benefit of becoming part of a community of learners with in-depth professional learning sessions provided by ITI. These sessions will be 1-hour synchronous with additional
1-hour of asynchronous work.
If interested please complete the form below:
http://bit.ly/ELNinterestform
Teacher Leader Network
Teacher Leaders participate in a series of learning sessions to reflect upon and refine their practices in order to accomplish their self-selected goals. Each session provides participants an opportunity to engage as learners exploring instructional practices that will empower them to provide personalized learning experiences as well as share their learnings with others. These sessions will be 2-hour synchronous. This session is available for 1-salary point.
Please contact Maria Magnanimo-Toledo
at mmagna1@lausd.net.
For more information, please complete the interest form for the 2022-2023 school year.
Instructional Technology Planning Cohort
In collaboration with the Instructional Technology Initiative through the Instructional Technology Planning Cohort, school instructional leadership teams (ILTs) will use the ISTE Standards and the K12 CS Framework to guide their work as they strategically and systematically ensure that educators and students are granted ongoing learning opportunities that allow them to leverage digital resources and foster future ready dispositions through interdisciplinary instruction. This is a professional learning opportunity which provides school ILTs guidance in developing an Instructional Technology Plan for digital learning tailored to each schoolās needs. This session is available for 1-salary point.
Interested school teams complete the form at bit.ly/ITPCinterestform
Key Information
- Time Commitment: This is a 3-day professional learning session that includes 2-hour synchronous and 2-hour of asynchronous work.
- Participants: Instructional Leadership Teams (ILTs), that include up to three teachers and the participation of the principal.
Topics
- Visionary Planner and Empowering Leader
- Equity and Citizenship Advocate
- Systems Designer and Connected Learner
Google Certified Educator Program

- You will have one month to complete the course
- You will need an active personal/alternate Google account to access tools not accessible with your SSO
- Office hours will be available to participants
- To receive full credit and compensation for this course, participants must take the GCE L1 exam and submit evidence of passing the GCE L1 exam
- Compensation upon submission of evidence at the District sponsored training rate for three hours
- Certifications are valid for 36 months

- You will have one month to complete the course
- You will need an active personal/alternate Google account to access tools not accessible with your SSO
- Office hours will be available to participants
- To receive full credit and compensation for this course, participants must take the GCE L2 exam and submit evidence of passing the GCE L2 exam
- Compensation upon submission of evidence at the District sponsored training rate for three hours
- Certifications are valid for 36 months
Please fill out this interest form if you would like to be contacted when Professional Learning Opportunities for the ITI Google Certified Educator Program are available.
Practitioner School 7.0 - Empowered Learner
The Practitioner Schools 7.0 Program is designed to promote collaboration and learner agency and to challenge teachers to continuously learn and reflect upon their instructional practices. As participants of the program, school sites will use the ISTE Standards for Students and the CA Computer Science Standards to guide their work as they actively participate in the following:
- Provide students with learning opportunities to practice future ready skills on a daily basis, thereby granting students the ability to build proficiency in future ready practices for success.
- Enhance and improve collaborative teaching and learning practices by strategically
- leveraging digital resources through future ready lesson design by integrating cross-curricular, cross-disciplinary, interdisciplinary, transferable, noncognitive, and soft skills.
- Collaborate with other Practitioner Schools, which include inquiry group meetings centered on lesson study, action research, text-based discussions and other activities to foster common dialogues about the intentional embedding of methods in the core curriculum.
- Share promising practices with other schools in the District.
(2 hour synchronous)
District-sponsored training rate. Open to PS7.0 & VILS school teams only.