Instructional Technology Initiative
  • ITI Professional Learning Catalog

    The Instructional Technology Initiative (ITI) is a department within the Division of Instruction that supports all schools interested in 21st century instructional  practice. The department’s main focus is in providing professional learning opportunities founded on instructional frameworks that leverage technology in purposeful, personalized ways, such as the International Society for Technology in Education (ISTE) Standards. As a result of the ITI’s task force work, the ISTE Standards for Students were formally adopted by the District in June 2016, making L.A. Unified the first school district in the nation to do so. Key efforts supported by ITI include digital citizenship, computer science, and the dissemination and integration of the ISTE Standards.

    To support ITI’s key efforts, the ITI team has designed various models of professional learning opportunities that are both rigorous and robust, leveraging research-based frameworks such as the ISTE Standards and the K12 Computer Science Framework.

    To meet all learners where they are in their learning, ITI developed all professional learning sessions grounded in the ADKAR Prosci Change Management Model. For example, ITI offers individual learning sessions, such as the 21st Century Learning Foundations, the suite of ISTE Standards for Students sessions, and our Creative and Physical Computing offerings. Other sessions provide opportunities for learning together through a cohort-based approach, such as the Instructional Leadership Cohort or our Practitioner Schools model designed to build capacity as a school community.

    In every model of support, participants are empowered to embrace learning through a variety of entry points, all the while unpacking the ISTE Standards in meaningful ways.
     
    Models of Support
     

To register for an ITI professional learning session, please visit MyPLN

21st Century Professional Learning Catalog 2021-22

21st Century Learning Foundations 21st Century Learning Foundations - Professional Development
This session sets the foundation for the International Society for Technology in Education (ISTE) Standards for Students professional learning sessions offered throughout the school year. This highly interactive session provides a deep dive into the foundations for 21st Century Instruction.

(2-hour synchronous | 2-hour asynchronous).
September 18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
October 6, 2021
5:30 p.m. - 9:30 p.m.
Virtual Connect
December 1, 2021
5:30 p.m. - 9:30 p.m.
Virtual Connect
April 2, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
Digital Citizen Icon Digital Citizen - Professional Development
Learners will gain an understanding that being a good digital citizen is more than knowing your way around the web. This course is about understanding how to prepare students to make purposeful, smart, and ethical decisions in our digital world. These sessions will be 2-hour synchronous.
October 7, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
December 2, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
February 24, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
May 21, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
Creative Communicator Icon Creative Communicator - Professional Development
In this course, learners develop ideas to create interactive activities designed to promote, support, and model creative thinking using a variety of digital objects such as visualizations, models, or simulations. These sessions will be 2-hour synchronous.
September 29, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
September 30, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
October 6, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
Global Collaborator Icon Global Collaborator - Professional Development

Learners will experience how collaborative technologies connect us with others which helps to broaden their perspectives and enrich learning. These sessions will be 2-hour synchronous.

November 3, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
November 4, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
November 10, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
Knowledge Constructor Icon Knowledge Constructor - Professional Development
Learners will develop ideas, reflect on their instructional design practices, and dialogue about best practices through the use of Google Forms by focusing on the concept of knowledge constructor through the exploration of a real-world issue. These sessions will be 2-hour synchronous.

February 16, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
February 17, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
February 23, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
Empowered Leaner Icon Empowered Leaner - Professional Development
This course provides learners the opportunity to explore how collaboration allows students to take an active role in achieving and demonstrating their learning goals. These sessions will be 2-hour synchronous.

January 26, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
January 27, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
February 3, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
GComputational Thinker Icon Computational Thinker - Professional Development
Learners will engage in critical thinking and problem solving skills, including the ability of individuals to reason, ask pointed questions, solve problems, analyze and evaluate alternative points of view and react critically on decisions and processes.

December 1, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
December 2, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
December 9, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
Innovative Designer Icon Innovative Designer - Professional Development

This course guides learners in understanding how to integrate a variety of technologies in the design process as they explore the development of innovative solutions to real world problems. These sessions will be 2-hour synchronous.
March 16, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
March 17, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
March 24, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
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Digital Citizenship 2021-22

ITI Reaching Beyond the Classroom - Digital Citizen (Asynchronous Self-Paced) ITI Reaching Beyond the Classroom - Digital Citizen (Asynchronous Self-Paced)
This course is designed to support educators in preparing to engage with learners that need to be empowered to thrive in an increasingly evolving technological landscape. Through a variety of activities, this course will provide opportunities to learn L. A. Unified’s definition of Digital Citizenship, the District’s policies and best practices around engaging in digital learning environments, as well as provide a wealth of teaching and learning resources that educators can put into practice immediately. This course is offered through Schoology. The course can be completed at your discretion any time during the week since there will be no live webinar sessions conducted for this course.

OBJECTIVE(s): Students will learn that a persons digital self is their digital record and online persona that together represent personal perspective, attitudes, behaviors, beliefs, and values.

  • Students will learn that digital interactors are ethical and empathetic digital communicators and collaborators.
  • Students will learn to be positive digital agents, who are proactive, informed activators/architects with technology as they explore, discuss, and advance digital, social and civic actions that contribute to the public good.
October 30, 2021
Asynchronous Self-Paced
November 27, 2021
Asynchronous Self-Paced
December 26, 2021
Asynchronous Self-Paced
January 29, 2022
Asynchronous Self-Paced
February 26, 2022
Asynchronous Self-Paced
Digital Presence with Purpose
In this two-hour session, learners will receive guidance on curating a digital presence with purpose that is aligned to District policy and the District’s digital citizenship definition. Participants will explore promising practices from experts who have managed digital engagement communities for national organizations.

Sessions:

September 29, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
October 27, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
November 17, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
December 15, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
March 9, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
June 8, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
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Computer Science 2021-22

Navigating Computer Science (CSE) (Grades PK-12) Navigating Computer Science (CSE) (Grades PK-12)
Educators and administrators are invited to explore the vision for computer science education. Explore possible solutions for your school site, learn about upcoming professional learning sessions and review current standards.

(2-hours synchronous)
September 25, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
December 4, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
February 23, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
April 2, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
Foundations for Computational and Critical Thinking (Early Education) Foundations for Computational and Critical Thinking (Early Education)
This four-hour session will provide participants the opportunity to explore beyond the screen with augmented intelligence. This is an adaptive and engaging experience for educators in Early Education. Participants will learn about how different digital resources can be used to reinforce math, English, coding, and student ‘s imagination.

(2-hours synchronous | 2-hours asynchronous)
October 16, 2021
1:00 p.m. - 5:00 p.m.
Virtual Connect
Developing Programming Skills (Grades K-5) Developing Programming Skills (Grades K-5)
Educators will learn the foundations of computer science, specifically block coding, while engaging in computing activities with a Dash robot in this four-hour hands-on session. Materials will be provided.

(2-hours synchronous | 2-hours asynchronous)
November 20, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Learning Through Robotics with Computational Thinking (Grades PK-12) Learning Through Robotics with Computational Thinking (Grades PK-12)
In this four-hour session, participants will engage in designing a content-specific experience for students, incorporating the Computational Thinking (CT) Competencies and playful learning by remixing lessons.

(2-hours synchronous | 2-hours asynchronous)
June 4, 2022
9:00 a.m. - 1:00 p.m.
Virtual Connect
Beginning Creative Computing through Interdisciplinary Instruction (Grades PK-12) Beginning Creative Computing through Interdisciplinary Instruction (Grades PK-12)
This session guides educators through the basics of block coding utilizing the amazing Scratch platform. Learners will have a hands on experience in learning how to apply the creative arts and computing through an interdisciplinary approach. (Beginner)

(2-hours synchronous | 2-hours asynchronous)
September 30, 2021
5:30 p.m. - 9:30 p.m.
Virtual Connect
Computer Science Fundamentals (ECSF) Computer Science Fundamentals (CSF)
Learners will explore basic computer science concepts and digital citizenship skills while creating interactive games, digital stories and creative collaborative projects. (iPad, laptop or desktop preferred). (laptop or desktop preferred)

(2-hours synchronous)
September 23, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
December 4, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
February 24, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
April 2, 2022
1:00 p.m. - 3:00 p.m.
Virtual Connect
Building Creative Confidence Building Creative Confidence
Learners will explore the versatile LEGO brick set to create all sorts of life-like or imaginary figures, objects and buildings. Learners will develop fine motor skills while constructing, using building cards that support and inspire their creativity.

(2-hours synchronous | 2-hours asynchronous)
February 26, 2022
9:00 a.m. - 1:00 p.m.
Virtual Connect
An Interdisciplinary Approach to Creative Computing  (Grades PK-12) An Interdisciplinary Approach to Creative Computing (Grades PK-12)
In this four-hour session, educators will engage in computational thinking by participating in a variety of physical computing challenges.

(2-hours synchronous | 2-hours asynchronous)
March 19, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
Launch into Beginning Computer Science Programming (Grades K-2) Launch into Beginning Computer Science Programming (Grades K-2)
Learners (Grades K-2) will learn to program and share interactive media such as stories, games, and animation and use it to collaborate with students using visual programming language and learn to think creatively, work collaboratively, and reason systematically.

(2-hours synchronous)
September 22, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
April 20, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
Launch into Beginning Computer Science Programming (Grades 3-8) Launch into Beginning Computer Science Programming (Grades 3-8)
Learners (Grades 3-8) will be introduced to computer science programming by exploring computer science concepts aligned to their passions through interactive storytelling, art, and game design.

(2-hours synchronous)
September 22, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
April 20, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
Get Creative with Physical Computing Get Creative with Physical Computing
In this four-hour session, educators will engage in understanding the basics and benefits of integrating physical computing in any subject area and will learn definitions for physical computing, computational thinking, and computer science education.

(2-hours synchronous | 2-hours asynchronous)
March 19, 2022
9:00 a.m. - 1:00 p.m.
Virtual Connect
An Introduction to Physical Computing An Introduction to Physical Computing
In this four -hour session, 2-hours synchronous and 2-hours asynchronous, educators will engage in understanding the basics and benefits of integrating physical computing in any subject area and will learn definitions for physical computing, computational thinking, and computer science education.

(2-hours synchronous | 2-hours asynchronous)
October 16, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Integrating Physical Computing An Interdisciplinary Approach (Grades PK-12) Integrating Physical Computing An Interdisciplinary Approach (Grades PK-12)
In this four-hour session, educators will engage in a hands-on approach to learning computational thinking skills to build conceptual models across content areas. This session incorporates algorithmic thinking to develop a sequence of steps to create and test automated solutions.

(2-hours synchronous | 2-hours asynchronous)
January 29, 2022
9:00 a.m. - 1:00 p.m.
Virtual Connect
Spark Your Creativity through Game Based Learning with Minecraft Education Edition (SYC) Spark Your Creativity through Game Based Learning with Minecraft Education Edition (SYC)
Learners will be introduced to Minecraft: Education Edition, a game-based learning platform that builds C+STEM skills, unleashes creativity and engages students in collaboration and problem-solving. (laptop or desktop preferred)

(2-hours synchronous)
September 25, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
May 21, 2022
1:00 p.m. - 3:00 p.m.
Virtual Connect
Introduction to Game-Based Learning Through Minecraft: Education Edition Game-Based Learning Series
Explore ways to introduce your students to game-based learning with the engaging and popular Minecraft: Education Edition. These sessions are for all certificated staff including PK-12 educators, administrators, librarians, and counselors. Please have available a fully charged laptop computer, mouse and charger to each session and know that your learning and engagement will be limited if you do not have a functional device and mouse. that Minecraft Education Edition is not accessible on Chromebooks.

This 3-Part course will provide participants opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable 21st century skills skills in a whole new way. Through sets of tutorials and game features, Minecraft: Education Edition provides endless opportunities for exploration and storytelling while building critical 21st century skills like collaboration, creative problem solving and digital citizenship.

This will be a 3-part course, 6 hours synchronous and 6 hours asynchronous, progressing from introductory to advanced. It is recommended that you have attended ITI Spark Your Creativity Through Game-Based Learning with Minecraft:Education Edition prior to enrolling in this course.

  • Part 1: An Introduction to Game-Based Learning with Minecraft: Education Edition - This session will provide participants opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable skills in a whole new way. Through sets of tutorials and game features, Minecraft: Education Edition provides endless opportunities for exploration and storytelling while building critical 21st century skills like collaboration, creative problem solving and digital citizenship.
    (2-hours synchronous | 2-hours asynchronous)

  • Part 2: Game-Based Learning with Minecraft:EE Intermediate - Customizing & Designing Lessons - In this session, participants will learn how to customize existing content for increased engagement, differentiation, and student autonomy within a virtual learning environment.
    (2-hours synchronous | 2-hours asynchronous)

  • 3: Game-Based Learning with Minecraft:EE Advanced - Getting Creative with Codebuilder - In this session, participants will explore codebuilder activities that can be leveraged to promote computational thinking and problem solving through thematic game-based activities.
    (2-hours synchronous | 2-hours asynchronous)
Part 1
October 16, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Part 2
November 6, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Part 3
February 5, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
Introduction to Game-Based Learning Through Minecraft: Education Edition Introduction to Game-Based Learning Through Minecraft: Education Edition
The Instructional Technology Initiative (ITI) launches its first professional learning offering around game-based learning through the Minecraft: Education Edition, part of District educators’ Office365/Microsoft enterprise accounts.

This session will provide participants opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable skills in a whole new way. Through sets of tutorials and game features, Minecraft: Education Edition provides endless opportunities for exploration and storytelling while building critical 21st century skills like collaboration, creative problem solving and digital citizenship.



(2-hours synchronous | 2-hours asynchronous)
October 16, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Game-Based Learning with Minecraft:EE Intermediate: Customizing and Designing Lessons Game-Based Learning with Minecraft:EE Intermediate: Customizing and Designing Lessons
This is a new professional learning opportunity whereby teachers will learn how to customize existing content for increased engagement, differentiation, and student autonomy within a virtual learning environment.

This is an intermediate class; it is recommended that you have a basic understanding of Minecraft before registering for this session. See MyPLN for Prerequisites.

(2-hours synchronous | 2-hours asynchronous)
November 6, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Game-Based Learning with Minecraft:EE Advanced: Getting Creative with Codebuilder Game-Based Learning with Minecraft:EE Advanced: Getting Creative with Codebuilder
This is a new professional learning opportunity whereby teachers will explore codebuilder activities that can be leveraged to promote computational thinking and problem solving through thematic game-based activities.

This is an advanced class; it is recommended that you have prior experience with Minecraft and are familiar with block coding. See MyPLN for Prerequisites.

(2-hours synchronous | 2-hours asynchronous)
February 5, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
Introducing Artificial Intelligence Artificial Intelligence Series
This is a professional learning opportunity whereby teachers will gain an understanding of Artificial Intelligence ( AI), and learn implementation strategies for the classroom.

This will be a 3-part course, 6 hours synchronous and 6 hours asynchronous, progressing from introductory to advanced.

  • Part 1: Introducing Artificial Intelligence - In this session, participants will gain an understanding of Artificial Intelligence ( AI), engage in activities to introduce AI concepts and reflect on the implications of Artificial Intelligence in regards to ethics, access and equity for all.
    (2 hours synchronous | 2 hours asynchronous)

  • Part 2: Exploring Artificial Intelligence - In this session participants will explore and integrate artificial intelligence (AI) in K-12 education.
    (2 hours synchronous | 2 hours asynchronous)

  • 3: Teaching Artificial Intelligence - Participants will explore dynamic media products within a simulated learning environment, deep dive into the impacts of applications, and plan for the classroom integration of AI and how resources may be curated. Based on the concepts of ethics, access, and equity learned in the first session, we will build upon these foundational practices defined by ISTE and IBM Mindspark learning platforms.
    (2 hours synchronous | 2 hours asynchronous)

Part 1
December 4, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Part 2
January 29, 2021
1:00 p.m. - 5:00 p.m.
Virtual Connect
Part 3
March 26, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
Introducing Artificial Intelligence Introducing Artificial Intelligence
This is a new professional learning opportunity whereby teachers will gain an understanding of Artificial Intelligence ( AI), engage in activities to introduce AI concepts and reflect on the implications of Artificial Intelligence in regards to ethics, access and equity for all.

(2-hours synchronous | 2-hours asynchronous)
December 4, 2021
9:00 a.m. - 1:00 p.m.
Virtual Connect
Exploring Artificial Intelligence Exploring Artificial Intelligence
This is a new and updated professional learning opportunity for educators to explore and integrate artificial intelligence (AI) in K-12 education.

(2-hours synchronous | 2-hours asynchronous)
January 29, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
Teaching Artificial Intelligence Teaching Artificial Intelligence
Participants will explore dynamic media products within a simulated learning environment, deep dive into the impacts of applications, and plan for the classroom integration of AI and how resources may be curated. Based on the concepts of ethics, access, and equity learned in the first session, we will build upon these foundational practices defined by ISTE and IBM Mindspark learning platforms.

(2-hours synchronous | 2-hours asynchronous)
March 26, 2022
1:00 p.m. - 5:00 p.m.
Virtual Connect
ITI An Introduction to Data Science (K-12) An Introduction to Data Science (K-12)
This 2-hour session will be offered two times and will introduce basic concepts, methods, and tools used in data science. It is intended for educators with little to no background in data science. In this hands-on workshop, educators will be introduced to the fields of data science and statistical learning. They will get an overview of lessons that can be used in the classroom to solve data science problems with Microsoft Excel.

(2-hours synchronous)
December 4, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
STEM Hacking Hacking STEM (5-12)
This 2-hour session integrates life science with robotics, while incorporating crucial 21st-century technical skills like data science and software, mechanical, and electrical engineering for an authentic learning experience. Emphasis is placed on the importance of combining science and technology to reflect.

(2-hours synchronous)
February 9, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
Hybrid Learning Strategies for Success Hybrid Learning Strategies for Success
This is a new and updated 2 hour professional learning opportunity This session will introduce educators to the hybrid learning model. Educators will learn about the five elements of hybrid learning, how to implement them, and how to utilize assets from the last 8 months of digital instruction.

(2-hours synchronous)
September 25, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
November 18, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
March 23, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
May 18, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
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Secondary Computer Science 2021-22

Advanced Placement Computer Science Principles (APCSP) (Grades 9-12) Advanced Placement Computer Science Principles (APCSP) (Grades 9-12)
Computer Science Principles (APCS Principles) introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. The AP Program designed AP Computer Science Principles with the goal of creating leaders in computer science fields and attracting and engaging those who are traditionally underrepresented with essential computing tools and multidisciplinary opportunities.

(4 hours synchronous | 2-hours asynchronous)
Quarterly Follow-Up Sessions to June 14-18, 2021 Summer Cohort:
September 18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

October 30, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

February 5, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

March 26, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

2022 Summer Cohort:
June 13, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 14, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 15, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 16, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 17, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

Exploring Computer Science (ECS) (Grades 9-12) Exploring Computer Science (ECS) (Grades 9-12)
Exploring Computer Science (ECS) is an introductory high school course designed to engage students in computational thinking and practice.

(1 hours synchronous | 3 hours asynchronous)
Quarterly Follow-Up Sessions to June 14-18, 2021 Summer Cohort:
September 18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

October 30, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

February 5, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

March 26, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

2022 Summer Cohort:
June 13, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 14, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 15, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 16, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 17, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

Computer Science Discoveries (CSD) (Grades 6-10) Computer Science Discoveries (CSD) (Grades 6-10)
Computer Science Discoveries (CS Discoveries) is an introductory computer science course that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun.

(4 hours synchronous | 2-hours asynchronous)
Quarterly Follow-Up Sessions to June 14-18, 2021 Summer Cohort:
September 18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

October 30, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

February 5, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

March 26, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

2022 Summer Cohort:
June 13, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 14, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 15, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 16, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

June 17, 2022
9:00 a.m. - 11:00 a.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

Introduction to Game-Based Learning Through Minecraft: Education Edition Introduction to Game-Based Learning Through Minecraft: Education Edition
Are you interested in teaching CS Discoveries, AP CS Principles or Exploring CS in the future? Join us for:

(2-hours synchronous | 2-hours asynchronous)
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Google Certified Educator Program 2021-22

Google Level 1 Certification ITI Google Certified Educator Program - Level 1
ITI’s Google Certified Educator Program* is designed for educators and classroom teachers who wish to demonstrate proficiency in using Google for Education tools:
  • The Level 1 status indicates that an educator is able to successfully implement Google Suite for Education into their teaching practice in order to enhance teaching and learning.

Dates and registration available soon.

Google Level 2 Certification ITI Google Certified Educator Program - Level 2
ITI’s Google Certified Educator Program* is designed for educators and classroom teachers who wish to demonstrate proficiency in using Google for Education tools:
  • The Level 2 status indicates that an educator is able to successfully integrate a wider range of Google Suite for Education tools and other technologies in order to transform their teaching practice.
  • Once you become a Google Certified Educator, you can enhance instruction and foster collaborative practices. Certifications are valid for 36 months.

Dates and registration available soon.

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Educator Leader Network 2021-22

Educator Leader Network

ELN ITI is encouraging interested administrators to apply and become part of the ITI Education Leaders Network (ELN). These sessions are for administrators who share a common interest in cultivating their leadership skills around 21st century learning. Administrators will receive the benefit of becoming part of a community of learners with in-depth professional learning sessions provided by ITI. These sessions will be 1-hour synchronous with additional -hour of asynchronous work.

If interested please complete the form below:
http://bit.ly/ELNinterestform

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Teacher Leader Network 2021-22

Teacher Leader Network

Teacher Leaders participate in a series of learning sessions to reflect upon and refine their practices in order to accomplish their self-selected goals. Each session provides participants an opportunity to engage as learners exploring instructional practices that will empower them to provide personalized learning experiences as well as share their learnings with others. These sessions will be 2-hour synchronous.

TLN Cohort is currently full.

Virtual Training Sessions
September 23, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
October 7, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
November 17, 2021
5:30 p.m. - 7:30 p.m.
Virtual Connect
January 19, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
February 17, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
March 24, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
April 21, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
May 19, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect
June 9, 2022
5:30 p.m. - 7:30 p.m.
Virtual Connect

Please contact Maria Magnanimo-Toledo
at mmagna1@lausd.net.

For more information, please complete the interest form for the 2022-2023 school year.



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Instructional Technology Planning Cohort 2021-22

Instructional Technology Planning Cohort 2021 - 2022

Key Information

  • Time Commitment: This is a 3-day professional learning session that includes 2-hour synchronous and 2-hour of asynchronous work.
  • Participants: Instructional Leadership Teams (ILTs), that include up to three teachers and the participation of the principal.

Instructional Considerations

  • Do you have a plan to use digital tools and resources to personalize instruction and create a mastery-based, learner-centered learning environment?
  • Do you believe it’s important for schools to teach digital citizenship to the digital age learner?
  • What tools and resources do you have to support educators to embrace change and create awareness as you begin to shift the instructional paradigm?

Topics

  • Visionary Planner and Empowering Leader
  • Equity and Citizenship Advocate
  • Systems Designer and Connected Learner

3-day Cohort Virtual Training Sessions
November 22, 2021
10:00 a.m. - 12:00 p.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

November 23, 2021
10:00 a.m. - 12:00 p.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

November 24, 2021
10:00 a.m. - 12:00 p.m.
Virtual Connect
  
1:00 p.m. - 3:00 p.m.
  

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Practitioner School 6.0 - Creative Communicator 2021-22

Practitioner School (PS) 6.0 - Creative Communicator

The Practitioner Schools 6.0 Program is designed to promote collaboration and learner agency and to challenge teachers to continuously learn and reflect upon their instructional practices. As participants of the program, school sites will use the ISTE Standards for Students and the CA Computer Science Standards to guide their work as they actively participate in the following:

  • Provide students with learning opportunities to practice 21st century skills on a daily basis, thereby granting students the ability to build proficiency in 21st century practices for success.
  • Enhance and improve collaborative teaching and learning practices by strategically
  • leveraging digital resources through 21st century lesson design by integrating cross-curricular, cross-disciplinary, interdisciplinary, transferable, noncognitive, and soft skills.
  • Collaborate with other Practitioner Schools, which include inquiry group meetings centered on lesson study, action research, text-based discussions and other activities to foster common dialogues about the intentional embedding of methods in the core curriculum.
  • Share promising practices with other schools in the District.

(2 hour synchronous)

Compensation

District-sponsored training rate. Open to PS6.0 & VILS school teams only.

Sessions
PS 6.0 Onboarding Day 1
  August 11, 2021
10:00 a.m. - 12:00 p.m.
  
    
1:00 p.m. - 3:00 p.m.

PS 6.0 Onboarding Day 2
  August 12, 2021
10:00 a.m. - 12:00 p.m.
  
    
1:00 p.m. - 3:00 p.m.

PS 6.0 Fall Learning Session
  October 1, 2021
8:00 a.m. - 3:00 p.m.

PS 6.0 Spring Learning Session
  March 18, 2022
8:00 a.m. - 3:00 p.m.

PS 6.0 Culmination
  June 3, 2022
8:00 a.m. - 3:00 p.m.
Virtual Connect Sessions
September 9, 2021
3:30 p.m. - 4:30 p.m.
Virtual Connect
October 14, 2021
3:30 p.m. - 4:30 p.m.
Virtual Connect
November 17, 2021
3:30 p.m. - 4:30 p.m.
Virtual Connect
December 9, 2021
3:30 p.m. - 4:30 p.m.
Virtual Connect
January 20, 2022
3:30 p.m. - 4:30 p.m.
Virtual Connect
February 10, 2022
3:30 p.m. - 4:30 p.m.
Virtual Connect
March 10, 2022
3:30 p.m. - 4:30 p.m.
Virtual Connect
April 7, 2022
3:30 p.m. - 4:30 p.m.
Virtual Connect
May 12, 2022
3:30 p.m. - 4:30 p.m.
Virtual Connect
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