Instructional Technology Initiative
  • ITI Professional Learning Catalog

    The Instructional Technology Initiative (ITI) is a department within the Division of Instruction that supports all schools interested in 21st century instructional  practice. The department’s main focus is in providing professional learning opportunities founded on instructional frameworks that leverage technology in purposeful, personalized ways, such as the International Society for Technology in Education (ISTE) Standards. As a result of the ITI’s task force work, the ISTE Standards for Students were formally adopted by the District in June 2016, making L.A. Unified the first school district in the nation to do so. Key efforts supported by ITI include digital citizenship, computer science, and the dissemination and integration of the ISTE Standards.

    To support ITI’s key efforts, the ITI team has designed various models of professional learning opportunities that are both rigorous and robust, leveraging research-based frameworks such as the ISTE Standards and the K12 Computer Science Framework.

    To meet all learners where they are in their learning, ITI developed all professional learning sessions grounded in the ADKAR Prosci Change Management Model. For example, ITI offers individual learning sessions, such as the 21st Century Learning Foundations, the suite of ISTE Standards for Students sessions, and our Creative and Physical Computing offerings. Other sessions provide opportunities for learning together through a cohort-based approach, such as the Instructional Leadership Cohort or our Practitioner Schools model designed to build capacity as a school community.

    In every model of support, participants are empowered to embrace learning through a variety of entry points, all the while unpacking the ISTE Standards in meaningful ways.
     
    Models of Support
     
ITI Reaching Beyond the Classroom - Digital Citizen (Asynchronous Self-Paced) ITI Reaching Beyond the Classroom - Digital Citizen (Asynchronous Self-Paced)
This course is designed to support educators in preparing to engage with learners that need to be empowered to thrive in an increasingly evolving technological landscape. Through a variety of activities, this course will provide opportunities to learn L. A. Unified’s definition of Digital Citizenship, the District’s policies and best practices around engaging in digital learning environments, as well as provide a wealth of teaching and learning resources that educators can put into practice immediately. This course is offered through Schoology. The course can be completed at your discretion any time during the week since there will be no live webinar sessions conducted for this course.

OBJECTIVE(s): Students will learn that a persons digital self is their digital record and online persona that together represent personal perspective, attitudes, behaviors, beliefs, and values.

  • Students will learn that digital interactors are ethical and empathetic digital communicators and collaborators.
  • Students will learn to be positive digital agents, who are proactive, informed activators/architects with technology as they explore, discuss, and advance digital, social and civic actions that contribute to the public good.
September 12, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
October 3, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
November 14, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
December 5, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
January 16, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
21st Century Learning Foundations 21st Century Learning Foundations - Professional Development
This session sets the foundation for the International Society for Technology in Education (ISTE) Standards for Students professional learning sessions offered throughout the school year. This highly interactive session provides a deep dive into the foundations for 21st Century Instruction. This session will be 2-hour synchronous with additional 2-hour of asynchronous work.
September 12, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
October 3, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
November 14, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
December 5, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
January 16, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
Digital Citizen Icon Digital Citizen - Professional Development
Learners will gain an understanding that being a good digital citizen is more than knowing your way around the web. This course is about understanding how to prepare students to make purposeful, smart, and ethical decisions in our digital world. These sessions will be 2-hour synchronous.
September 12, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
October 3, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
November 14, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
December 5, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
January 16, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
Creative Communicator Icon Creative Communicator - Professional Development
In this course, learners develop ideas to create interactive activities designed to promote, support, and model creative thinking using a variety of digital objects such as visualizations, models, or simulations. These sessions will be 2-hour synchronous.
October 21, 22, & 28, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect

Global Collaborator Icon Global Collaborator - Professional Development

Learners will experience how collaborative technologies connect us with others which helps to broaden their perspectives and enrich learning. These sessions will be 2-hour synchronous.

September 23, 24, & October 1, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect

Knowledge Constructor Icon Knowledge Constructor - Professional Development
Learners will develop ideas, reflect on their instructional design practices, and dialogue about best practices through the use of Google Forms by focusing on the concept of knowledge constructor through the exploration of a real-world issue. These sessions will be 2-hour synchronous.

November 4, 5, & 10, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
April 14, 15, & 21, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect

Empowered Leaner Icon Empowered Leaner - Professional Development
This course provides learners the opportunity to explore how collaboration allows students to take an active role in achieving and demonstrating their learning goals. These sessions will be 2-hour synchronous.

January 27, 28, & February 3, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect

GComputational Thinker Icon Computational Thinker - Professional Development
Learners will develop ideas, reflect on their instructional design practices, and dialogue about best practices through the use of Google Forms by focusing on the concept of knowledge constructor through the exploration of a real-world issue. These sessions will be 2-hour synchronous.

March 17, 18, & 24, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect

Innovative Designer Icon Innovative Designer - Professional Development

This course guides learners in understanding how to integrate a variety of technologies in the design process as they explore the development of innovative solutions to real world problems. These sessions will be 2-hour synchronous.
February 17, 18, & 24, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect

Digital Presence with a Purpose

Sessions:

August 31, 2020
4:30 pm - 6:30 p.m.
Virtual Connect
October 12, 2020
4:30 pm - 6:30 p.m.
Virtual Connect
March 8, 2021
4:30 pm - 6:30 p.m.
Virtual Connect
April 12, 2021
4:30 pm - 6:30 p.m.
Virtual Connect
May 10, 2021
4:30 pm - 6:30 p.m.
Virtual Connect
June 7, 2021
4:30 pm - 6:30 p.m.
Virtual Connect

Computer Science Fundamentals (CSF) 
      (Grades PK-6) Computer Science Fundamentals (CSF) (Grades PK-6)
Educators will engage in a hands-on introduction to computer science, pedagogy, teacher dashboard, and strategies for teaching “unplugged” classroom activities. Sponsored by Code.org.

(2 hours synchronous | 2 hours asynchronous)
October 17, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
November 21, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
January 2, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
January 16, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
February 6, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
February 27, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 13, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 29, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 30, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 31, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
April 10, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
May 1, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
June 5, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
June 17, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Navigating Computer Science (CSE) 
      (Grades PK-12) Navigating Computer Science (CSE) (Grades PK-12)
Educators and administrators are invited to explore the vision for computer science education. Explore possible solutions for your school site, learn about upcoming professional learning sessions and review current standards.

(2 hours synchronous)
September 19, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
November 7, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
February 6, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 13, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Foundations for Computational and Critical Thinking (Early Education) Foundations for Computational and Critical Thinking (Early Education)
This session will provide participants the opportunity to explore beyond the screen with Osmo’s vision technology and augmented intelligence. This is an adaptive hands-on experience for educators in Early Education. Participants will interact with different manipulatives to reinforce, math, English, coding, and student ‘s imagination.

(2 hours synchronous | 2 hours asynchronous)
February 27, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Developing Programming Skills (Grades K-5) Developing Programming Skills (Grades K-5)
Educators will learn the foundations of computer science, specifically block coding, while engaging in physical computing activities with a Dash robot in this four-hour hands-on session. Materials will be provided.

(2 hours synchronous | 2 hours asynchronous)
January 16, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Learning Through Robotics with Computational Thinking (Grades PK-12) Learning Through Robotics with Computational Thinking (Grades PK-12)
In this four-hour session, participants will engage in designing a content-specific experience for students, incorporating the v and playful learning by remixing lessons.

(2 hours synchronous | 2 hours asynchronous)
March 30, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Beginning Creative Computing through Interdisciplinary Instruction (Grades PK-12) Beginning Creative Computing through Interdisciplinary Instruction (Grades PK-12)
This session guides educators through the basics of block coding utilizing the amazing Scratch platform. Learners will have a hands on experience in learning how to apply the creative arts and computing through an interdisciplinary approach. (Beginner)

(2 hours synchronous | 2 hours asynchronous)
October 3, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
February 6, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Spark Your Creativity through Game Based Learning with Minecraft Education Edition (SYC) Spark Your Creativity through Game Based Learning with Minecraft Education Edition (SYC)
Learners will be introduced to Minecraft: Education Edition, a game-based learning platform that builds C+STEM skills, unleashes creativity and engages students in collaboration and problem-solving. (laptop or desktop preferred)

(2 hours synchronous)
September 19, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
November 7, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
February 6, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
March 13, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect

Explore Computer Science Fundamentals (ECSF) Explore Computer Science Fundamentals (ECSF)
Learners will explore basic computer science concepts and digital citizenship skills while creating interactive games,digital stories and creative collaborative projects. (iPad, laptop or desktop preferred). (laptop or desktop preferred)

(2 hours synchronous)
September 19, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
November 7, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
February 6, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
March 13, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect

Building Creative Confidence Building Creative Confidence
Learners will explore the versatile LEGO brick set to create all sorts of life-like or imaginary figures, objects and buildings. Learners will develop fine motor skills while constructing, using building cards that support and inspire their creativity.

(2 hours synchronous | 2 hours asynchronous)
May 1, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

An Interdisciplinary Approach to Creative Computing  (Grades PK-12) An Interdisciplinary Approach to Creative Computing (Grades PK-12)
In this four-hour session, educators will engage in computational thinking by participating in a variety of physical computing challenges.

(2 hours synchronous | 2 hours asynchronous)
March 13, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Launch into Beginning Computer Science Programming (Grades K-2) Launch into Beginning Computer Science Programming (Grades K-2)
Learners (Grades K-2) will learn to program and share interactive media such as stories, games, and animation and use it to collaborate with students using visual programming language and learn to think creatively, work collaboratively, and reason systematically.

(2 hours synchronous)
September 19, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
November 7, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
February 6, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
March 13, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect

Launch into Beginning Computer Science Programming (Grades 3-8) Launch into Beginning Computer Science Programming (Grades 3-8)
Learners (Grades 3-8) will be introduced to computer science programming by exploring computer science concepts aligned to their passions through interactive storytelling, art, and game design.

(2 hours synchronous)
September 19, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
November 7, 2020
1:00 p.m. - 3:00 p.m.
Virtual Connect
February 6, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect
March 13, 2021
1:00 p.m. - 3:00 p.m.
Virtual Connect

Get Creative with Physical Computing Get Creative with Physical Computing
In this four-hour session, educators will engage in understanding the basics and benefits of integrating physical computing in any subjectarea and will learn definitions for physical computing, computational thinking, and computer science education.

(2 hours synchronous | 2 hours asynchronous)
February 27, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Integrating Physical Computing An Interdisciplinary Approach (Grades PK-12) Integrating Physical Computing An Interdisciplinary Approach (Grades PK-12)
In this four-hour session, educators will engage ina hands-on approach to learning computational thinking skills to build conceptual models across content areas. This session incorporates algorithmic thinking to develop a sequence of steps to create and test automated solutions.

(2 hours synchronous | 2 hours asynchronous)
April 10, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect
June 14, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Introduction to Game-Based Learning Through Minecraft: Education Edition Introduction to Game-Based Learning Through Minecraft: Education Edition
The Instructional Technology Initiative (ITI) launches its first professional learning offering around game-based learning through the Minecraft: Education Edition, part of District educators’ Office365/Microsoft enterprise accounts.

This session will provide participants opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable skills in a whole new way. Through sets of tutorials and game features, Minecraft: Education Edition provides endless opportunities for exploration and storytelling while building critical 21st century skills like collaboration, creative problem solving and digital citizenship.



(2 hours synchronous | 2 hours asynchronous)
December 5, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect
March 29, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

Advanced Placement Computer Science Principles (APCSP) (Grades 9-12) Advanced Placement Computer Science Principles (APCSP) (Grades 9-12)
Computer Science Principles (APCS Principles) introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. The AP Program designed AP Computer Science Principles with the goal of creating leaders in computer science fields and attracting and engaging those who are traditionally underrepresented with essential computing tools and multidisciplinary opportunities.

(2 hours synchronous | 2 hours asynchronous)
September 19, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
November 7, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
February 6, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
March 13, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.

Exploring Computer Science (ECS) (Grades 9-12) Exploring Computer Science (ECS) (Grades 9-12)
Exploring Computer Science (ECS) is an introductory high school course designed to engage students in computational thinking and practice.

(1 hours synchronous | 3 hours asynchronous)
September 21, 2020
4:00 p.m. - 5:00 p.m.
Virtual Connect
October 9, 2020
4:00 p.m. - 5:00 p.m.
Virtual Connect
November 2, 2020
4:00 p.m. - 5:00 p.m.
Virtual Connect
November 13, 2020
4:00 p.m. - 5:00 p.m.
Virtual Connect
February 9, 2021
4:00 p.m. - 5:00 p.m.
Virtual Connect
March 9, 2021
4:00 p.m. - 5:00 p.m.
Virtual Connect

Computer Science Discoveries (CSD) (Grades 6-10) Computer Science Discoveries (CSD) (Grades 6-10)
Computer Science Discoveries (CS Discoveries) is an introductory computer science course that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun.

(2 hours synchronous | 2 hours asynchronous)
September 19, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
November 7, 2020
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
February 6, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
March 13, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.

Introduction to Game-Based Learning Through Minecraft: Education Edition Introduction to Game-Based Learning Through Minecraft: Education Edition
Are you interested in teaching CS Discoveries, AP CS Principles or Exploring CS in the future? Join us for:

(2 hours synchronous | 2 hours asynchronous)
June 14-18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
June 14-18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.
June 14-18, 2021
9:00 a.m. - 11:00 a.m.
Virtual Connect

1:00 p.m. - 3:00 p.m.

Google Level 1 Certification ITI Google Certified Educator Program - Level 1
ITI’s Google Certified Educator Program* is designed for educators and classroom teachers who wish to demonstrate proficiency in using Google for Education tools:
  • The Level 1 status indicates that an educator is able to successfully implement Google Suite for Education into their teaching practice in order to enhance teaching and learning.

Visit achieve.lausd.net/mypln for more information and to register with keywords ITI and Google Certification. Free testing vouchers will be provided to participants who have attended all two days of Level 1 and one day of Level 2 workshops for a total of 3 days (18 hours).

Level 1 - Day 1 - September 23, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 1 - Day 2 - September 24, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 1 - Day 3 - September 30, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 1 - Day 4 - October 1, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 1 - Day 5 - October 7, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 1 - Day 6 - October 8, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect

Google Level 2 Certification ITI Google Certified Educator Program - Level 2
ITI’s Google Certified Educator Program* is designed for educators and classroom teachers who wish to demonstrate proficiency in using Google for Education tools:
  • The Level 2 status indicates that an educator is able to successfully integrate a wider range of Google Suite for Education tools and other technologies in order to transform their teaching practice.
  • Once you become a Google Certified Educator, you can enhance instruction and foster collaborative practices. Certifications are valid for 36 months.

Visit achieve.lausd.net/mypln for more information and to register with keywords ITI and Google Certification. Free testing vouchers will be provided to participants who have attended all two days of Level 1 and one day of Level 2 workshops for a total of 3 days (18 hours).

Level 2 - Day 1 - October 21, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 2 - October 22, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 3 - October 28, 2020
4:30 p.m. - 6:30 p.m.
Virtual Connect

Level 2 - Day 1 - February 17, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 2 - February 18, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 3 - February 24, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect

Level 2 - Day 1 - April 14, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 2 - April 15, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect
Level 2 - Day 3 - April 28, 2021
4:30 p.m. - 6:30 p.m.
Virtual Connect
Educator Leader Network

ELN ITI is encouraging interested administrators to apply and become part of the ITI Education Leaders Network (ELN). These sessions are for administrators who share a common interest in cultivating their leadership skills around 21st century learning. Administrators will receive the benefit of becoming part of a community of learners with in-depth professional learning sessions provided by ITI. These sessions will be 1-hour synchronous with additional -hour of asynchronous work.

If interested please complete the form below:
http://bit.ly/ELNinterestform

Educator Leader Network

Teacher Leaders participate in a series of learning sessions to reflect upon and refine their practices in order to accomplish their self-selected goals. Each session provides participants an opportunity to engage as learners exploring instructional practices that will empower them to provide personalized learning experiences as well as share their learnings with others. These sessions will be 2-hour synchronous.

If interested please complete the form below:
http://bit.ly/TLNinterestform

Face-to-Face PD Catalog

21st Century Professional Learning Catalog 2019-20

These professional learning opportunities focus on the integration of the International Society for Technology in Education (ISTE) Standards for Students by leveraging digital resources to empower 21st century learners. These eight ISTE professional learning sessions are offered on a monthly basis rotating throughout every local district region.
21st Century Learning Foundations 21st Century Learning Foundations - Professional Development
This is a 4-hour session prerequisite that sets the foundation for all for ISTE Standards Students of professional learning that will be offered throughout the school year. This highly interactive session provides a deep dive into the Instructional Technology Initiative’s publication, Leading with Instruction, and the ISTE Standards for Students. Learners will also engage in learning opportunities surrounding the TPACK and SAMR models. The resources shared in this session help to create a framework for examining the use of digital tools and resources to promote communication, collaboration, creativity and critical thinking to ultimately redefine teaching to support common core instruction and 21st century learning.
  • September 14, 2019 8:00 a.m. - 12:00 p.m.MaCES
  • October 5, 2019 8:00 a.m. - 12:00 p.m.Holmes MS
  • November 2, 2019 8:00 a.m. - 12:00 p.m. Carson ES
  • December 7, 2019 8:00 a.m. - 12:00 p.m. 20th Street ES
  • January 25, 2019 8:00 a.m. - 12:00 p.m. Fair ES
Digital Citizen IconDigital Citizen - Professional Development
In this 2-hour session, learners will gain understanding that being a good digital citizen is more than knowing your way around beign safe online. It's about connecting and collaborating in ways learners didn't even know were possible. Learn what digital citizenship is and why it is so important to teach. Engage in dialogue, discussion and activities that prompt learners to think critically about online behaviors, and help prepare students to make purposeful, smart, and ethical decisions. Learners will leave this session with a bank of suggested resources and curriculum scope and sequence from Common Sense Education and ISTE.
  • September 14, 2019 1:00 p.m. - 3:00 p.m. MaCES
  • October 5, 2019 1:00 p.m. - 3:00 p.m. Holmes MS
  • November 2, 2019 1:00 p.m. - 3:00 p.m. Carson ES
  • December 7, 2019 1:00 p.m. - 3:00 p.m. 20th Street ES
  • January 25, 2020 1:00 p.m. - 3:00 p.m. Fair ES
Creative Communicator Icon Creative Communicator - Professional Development

In this 4-hour course delivered in two 2-hour sessions, learners will develop an understanding of how to use collaborative tools to foster student creativity and help them clearly express their ideas . Using Google Slides, learners will engage in interactive activities designed to promote, support, and model creative and innovative thinking . Learners will explore how multiple modalities such as images, audio , video, and text allow students to convey complex ideas more clearly . By the end of the session, learners will have experienced practical ways to leverage collaborative digital resources that can be immediately applied in the classroom.
  • September 23, 24, & 30, 2019 4:30 p.m. - 6:30 p.m.Holmes MS
Empowered Learner Icon Empowered Learner - Professional Development
In this 4-hour course delivered in two 2-hour sessions, learners will explore how collaboration allows students to take an active role in achieving and demonstrating their learning goals. Through the use of Google Docs, learners will plan and design collaborative lessons, scaffold learning in real time and create a customized learning experience for their students. This session is designed for the classroom teacher who is looking to empower students to create, produce, and communicate their learning goals through the use of collaborative digital resources.
  • January 29, 30, & February 5, 2020 4:30 p.m. - 6:30 p.m.Fair ES
Knowledge Constructor IconKnowledge Constructor - Professional Development
In this 6-hour course delivered in three 2-hour sessions, learners will focus on the concept of knowledge constructor through the exploration of a real-world issue. Learners will develop ideas, reflect on their instructional design practices, and dialogue about best practices through the use of Google Forms. By the end of this session, learners will have designed a lesson that gives them the opportunity to capture student thought processes, and enable them to facilitate a learning experience that promotes reflection and construction of knowledge.
  • September 18, 19, & 26, 2019 4:30 p.m. - 6:30 p.m.Carson ES
  • May 20, 21, & 28, 2020 4:30 p.m. - 6:30 p.m.West Hollywood ES
Computational Thinker Icon Computational Thinker - Professional Development
In this 6-hour course delivered in three 2-hour sessions, learners will experience critical thinking and problem solving skills. Learners will reason, ask pointed questions, solve problems, analyze and evaluate alternative points of view, and react critically to decisions and processes. Participants will leave the session with strategies on how to incorporate computational thinking into their curriculum with an interdisciplinary approach.
  • March 25, 26, & April 2, 2020 4:30 p.m. - 6:30 p.m.20th Street ES
Innovative Designer Icon Innovative Designer - Professional Development
In this 6-hour course delivered in three 2-hour sessions, learners will understand how to integrate a variety of technologies in the design process as they explore the development of innovative solutions to real world problems. Learners will use digital resources to create an innovative solution to a design challenge. Participants will experience a hands on approach to learning about instructional design which incorporates key concepts around the deliberate design process, design constraints, calculated risks, prototyping, ambiguity, and perseverance.
  • February 19, 20, & 27, 2020 4:30 p.m. - 6:30 p.m.Sutter MS
Global Collaborator Icon Global Collaborator - Professional Development
In this 4-hour course delivered in two 2-hour sessions, learners will explore how collaboration allows students to take an active role in achieving and demonstrating their learning goals. Through the use of Google Docs, learners will plan and design collaborative lessons, scaffold learning in real time and create a customized learning experience for their students. This session is designed for the classroom teacher who is looking to empower students to create, produce, and communicate their learning goals through the use of collaborative digital resources.
  • November 4, 5, & 14, 2019 4:30 p.m. - 6:30 p.m.MaCES
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ITI - Instructional Technology Planning Cohort

ITI Instructional Technology Cohort 2019-20

We invite school Instructional Leadership Teams (ILTs) to join us for a 3-day cohort to dialogue and develop an informed, effective school-wide plan for digital age learners. This is a professional learning opportunity which provides school Instructional Leadership Teams guidance in developing an Instructional Technology Plan for digital learning tailored to each school’s needs.

Key Information

  • Time Commitment: Three six-hour days
  • Hours: 8:00 a.m. - 3:00 p.m.
  • Participants: Instructional Leadership Teams (ILTs), that include up to three teachers and the participation of the principal.

Instructional Considerations

  • Do you have a plan to use digital tools and resources to personalize instruction and create a mastery-based, learner-centered learning environment?
  • Do you believe it’s important for schools to teach digital citizenship to the digital age learner?
  • What tools and resources do you have to support educators to embrace change and create awareness as you begin to shift the instructional paradigm?

Additional Topics

  • Overview of the International Society for Technology Education (ISTE) Standards for students.
  • Personalized learning, digital citizenship, SAMR/TPACK reflection tools and more.

Cohorts will meet on the following dates:

  • August 12 - 14, 2019 Carthay EL, LDW
  • November 25 - 27, 2019 MaCES, LDE
  • January 8 - 10, 2020 Coldwater Canyon ES, LDNE
  • April 6 - 8, 2020 Holmes MS, LDNW
  • June 16 - 18, 2020 Gompers MS, LDS

Please contact Maria Magnanimo-Toledo at (213) 241-5532 or mmagna1@lausd.net

For more information, please visit https://achieve.lausd.net/ITIPDCatalog

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Digital Presence with Purpose

In this two-hour session, learners will receive guidance on curating a digital presence with a purpose that is aligned to District policy and the District’s digital citizenship definition. Participants will explore promising practices from experts who have managed digital engagement communities for national organizations.

Sessions:

  • September 23, 2019 4:30 pm - 6:30 p.m.Beaudry Central Office
  • October 7, 2019 4:30 pm - 6:30 p.m. Roscoe PD Center
  • February 10, 2020 4:30 pm - 6:30 p.m. LDW Offices
  • April 20, 2020 4:30 pm - 6:30 p.m. LDE Offices
  • May 11, 2020 4:30 pm - 6:30 p.m. LDS Offices
  • June 8, 2020 4:30 pm - 6:30 p.m. LDNW Offices
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Computer Science

Computer Science Fundamentals (CSF) (Grades PK-6)
iconEducators will engage in a hands-on introduction to computer science, pedagogy, teacher dashboard, and strategies for teaching “unplugged” classroom activities. Sponsored by Code.org.

Participants can register at: http://bit.ly/CSFundamentalsES

Navigating Computer Science Education (CSE) (Grades PK-6)
iconEducators, teacher leaders, counselors, parents, librarians, and administrators are invited to explore the vision for computer science education. Explore possible solutions for your school site, learn about upcoming professional learning sessions and review current standards.

September. 9, 2019 4:30 p.m. - 6:30 p.m. Coldwater Canyon ES

January 27, 2020 4:30 p.m. - 6:30 p.m. El Sereno MS

Developing Programming Skills (Grades PK-5)
iconEducators will learn the foundations of computer science, specifically block coding, while engaging in physical computing activities with a Dash robot in this six-hour hands-on session. Materials will be provided.

Nov. 2, 2019 8:00 a.m. - 3:00 p.m. MaCES

Jan. 10, 2020 8:00 a.m. - 3:00 p.m. Fair ES

Learning Through Robotics with Computational Thinking (Grades PK-12)
iconIn this six-hour session, participants will engage in designing a content-specific experience for students, incorporating the ISTE Computational Thinking Competencies and playful learning by remixing lessons.

April 18, 2020 8:00 a.m. - 3:00 p.m. El Sereno MS

Creative Computing
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Introduce your students to creative computing by learning foundations of Scratch programming software. Explore ways of leveraging scratch for an interdisciplinary approach.
Course 1: Beginning Creative Computing through Interdisciplinary Instruction (Grades PK-12)
iconThis six-hour session guides educators through the basics of block coding utilizing the amazing Scratch platform. Learners will have a hands on experience in learning how to apply the creative arts and computing through an interdisciplinary approach. (Beginner)

September 14, 2019 8:00 a.m. - 3:00 p.m. MaCES

November 16, 2019 8:00 a.m. - 3:00 p.m. King MS

Course 2: An Interdisciplinary Approach to Creative Computing (Grades PK-12)
iconIn this six-hour session, educators will engage in computational thinking by participating in a variety of physical computing challenges

October 5, 2019 8:00 a.m. - 3:00 p.m. Holmes MS

December 7, 2019 8:00 a.m. - 3:00 p.m. 20th Street ES

Physical Computing
|
Connect student learning to how humans communicate through computers that starts by considering how humans express themselves physically.
Course 1: An Introduction to Physical Computing (Grades PK-12)
iconIn this six-hour session, educators will engage in understanding the basics and benefits of integrating physical computing in any subject area and will learn definitions for physical computing, computational thinking, and computer science education.

Feb. 20, 2020 8:00 a.m. - 3:00 p.m. King MS

Course 2: Integrating Physical Computing An Interdisciplinary Approach (Grades PK-12)
iconIn this six-hour session, educators will engage in computational thinking by participating in a variety of physical computing challenges

March 28, 2020 8:00 a.m. - 3:00 p.m. King MS

Register on MyPLN: http://achieve.lausd.net/mypln
(Keyboard: ITI, ISTE)
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Please contact Maria Magnanimo-Toledo (213)241-5532 or mmagna1@lausd.net. For more information, please visit https://achieve.lausd.net/ITIPDcatalog

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Teacher Leader Network

Teacher Leaders participate in a series of learning sessions to reflect upon and refine their practices in order to accomplish their self-selected goals. Each session provides participants an opportunity to engage as learners exploring instructional practices that will empower them to provide personalized learning experiences as well as share their learnings with others.

If interested please complete the form below: http://bit.ly/tlninterestedform

Training Sessions at Beaudry Central Offices

  • September 11, 20194:30 p.m. - 6:30 p.m.
  • October 9, 2019 4:30 p.m. - 6:30 p.m.
  • November 13, 2019 4:30 p.m. - 6:30 p.m.
  • December 11, 2019 4:30 p.m. - 6:30 p.m.
  • January 22, 2020 4:30 p.m. - 6:30 p.m.
  • February 12, 2020 4:30 p.m. - 6:30 p.m.
  • March 11, 2020 4:30 p.m. - 6:30 p.m.
  • April 15, 2020 4:30 p.m. - 6:30 p.m.
  • May 13, 2020 4:30 p.m. - 6:30 p.m.
  • June 6, 2020 8:00 a.m. - 4:00 p.m.
  • August 24, 2019 8:00 a.m. - 4:00 p.m.
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Educator Leader Network

ITI is encouraging interested principals to apply and become part of the ITI Education Leaders Network (ELN) who share a common interest in cultivating their leadership skills around 21st century learning. Principals will receive the benefit of becoming part of a community of learners with in-depth professional learning sessions provided by ITI.

If interested please complete the form below: http://bit.ly/ELNinterestform

Sessions:

  • September 4, 2019 4:30 p.m. - 6:30 p.m. Beaudry Central Office
  • October 2, 2019 4:30 p.m. - 6:30 p.m. Virtual Connect
  • November 6, 2019 4:30 p.m. - 6:30 p.m. Beaudry Central Office
  • January 15, 2020 4:30 p.m. - 6:30 p.m. Beaudry Central Office
  • February 5, 2020 4:30 p.m. - 6:30 p.m. Virtual Connect
  • March 4, 2020 4:30 p.m. - 6:30 p.m. Beaudry Central Office
  • April 1, 2020 4:30 p.m. - 6:30 p.m. Virtual Connect
  • May 6, 2020 4:30 p.m. - 6:30 p.m. Beaudry Central Office
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Google Certified Educator Program

ITI Google Certified Educator Program

Do you want to become a
Google Certified Educator?

The Instructional Technology Initiative (ITI) is now offering weekend workshops at no cost and will also provide voucher codes for you to take the exams for free.

Google Educator Certificate image Google Certified Educator - Level 1 Google Certified Educator - Level 2
Team members working on their google certificate

ITI’s Google Certified Educator Program* is designed for educators and classroom teachers who wish to demonstrate proficiency in using Google for Education tools:

  • The Level 1 status indicates that an educator is able to successfully implement Google Suite for Education into their teaching practice in order to enhance teaching and learning.
  • The Level 2 status indicates that an educator is able to successfully integrate a wider range of Google Suite for Education tools and other technologies in order to transform their teaching practice.
  • Once you become a Google Certified Educator, you can enhance instruction and foster collaborative practices. Certifications are valid for 36 months.

Level 1 - Day 1 Workshop January 25, 2020 (8:00 a.m. - 3:00 p.m.) Fair Avenue ES (LDNE)
Level 1 - Day 2 Workshop February 1, 2020 (8:00 a.m. - 3:00 p.m.) Thomas Starr King MS (LDC)
Level 1 Certification Test February 5, 2020 (3:30 p.m. - 6:30 p.m.) Fair Avenue ES (LDNE)
Level 2 Workshop March 28, 2020 (8:00 a.m. - 3:00 p.m.) Thomas Starr King MS (LDC)
Level 2 Certification Test April 2, 2020 (3:30 p.m. - 6:30 p.m.) Twentieth Street ES (LDC)

Visit achieve.lausd.net/mypln for more information and to register with keywords ITI and Google Certification. Free testing vouchers will be provided to participants who have attended all two days of Level 1 and one day of Level 2 workshops for a total of 3 days (18 hours).

*Note that these workshops are voluntary and that participants will not be compensated for attendance.

To host Google Certified Educator workshops for your entire school, office or department staff,
please visit bit.ly/ITI_GCErequest. Contact Maria M. Toledo at (213)241-5532 or mmagna1@lausd.net

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Introduction to Game-Based Learning Through Minecraft: Education Edition

Introduction to Game-Based Learning Through Minecraft: Education Edition

The Instructional Technology Initiative (ITI) launches its first professional learning offering around game-based learning through the Minecraft: Education Edition, part of District educators’ Office365/Microsoft enterprise accounts.

This session will provide participants opportunities to explore game-based learning as part of the curriculum and to see the possibilities of how Minecraft can help students learn valuable skills in a whole new way. Through sets of tutorials and game features, Minecraft: Education Edition provides endless opportunities for exploration and storytelling while building critical 21st century skills like collaboration, creative problem solving and digital citizenship.

Minecraft Education

Date Time Location
February 29, 2020 8:00 a.m. - 3:00 p.m. West Hollywood ES
March 28, 2020 8:00 a.m. - 3:00 p.m. Thomas Starr King MS
April 6, 2020 8:00 a.m. - 3:00 p.m. Oliver Wendell Holmes MS
April 18, 2020 8:00 a.m. - 3:00 p.m. El Sereno MS
June 16, 2020 8:00 a.m. - 3:00 p.m. Samuel Gompers MS


Register on MyPLN: achieve.lausd.net/mypln.
(Keywords: ITI, ISTE, Computer Science, Minecraft)

Please contact Maria Magnanimo-Toledo at (213) 241-5532 or mmagna1@lausd.net.
For more information, please visit: https://achieve.lausd.net/ITIPDCatalog.

This session is open to all. Please bring your own laptop and mouse.

NOTE: Minecraft is not accessible via Chromebooks.

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